Gamer Company Provides High School Science Club Management Methods Case Example
December 6, 2019
Razer is an ecommerce and product business serving that wonderful community of online game players. Now the company is the subject of a write up, which may be false, partially false, partially true, or true. Figuring out which these days is difficult.
Razer is in the spotlight which “is a desktop streaming camera with a powerful, multi-step ring light that you can dim or brighten on command.”
“So smile,” says “Razer CEO Berated And Threatened His Staff, Former Employees Say.” The write up reports in the glow of the Razer Kiyo ring light:
Tan [the top dog at Razer] has developed a reputation for being a tempestuous, volatile boss…
The company has a snake mascot. DarkCyber is not sure if the snake is a refugee from a high school science club herpaterium or just an emotion charged symbol like those cataloged by Juan Eduardo Cirlot. In case you are curious, more about Cirlot appears here.
The point of the write up is that Razer’s management approach is remembered by employees as:
- Infused with top down control
- Volatile management behavior
- Demonstrations of management dissatisfaction
- Curse words with a handful of faves recalled by former employees
- Yelling
- Abrupt terminations but the article does not pinpoint major holidays as the best time to allow an individual to find his/her future elsewhere.
Sound familiar?
DarkCyber characterizes the approach to motivating the game hardware company’s professionals illustrates HSSCMM or high school science club management methods.
Why document this approach in DarkCyber? The reason is that a certain very large online advertising company could be amping up its HSSCMM procedures.
There may be some lessons to be learned by studying Razer and streaming the results to the faithful.
Stephen E Arnold, December 6, 2019