Microsoft Goggle Chunder

October 19, 2022

I can resist. I read “Microsoft’s Army Goggles Left U.S. Soldiers with Nausea, Headaches in Test.” I am not too familiar with the training drills for US military personnel. Some create some discomfort. I can here “no pain, no pain” and other friendly, supportive, positive comments.

The write up explains:

U.S. soldiers using Microsoft’s new goggles in their latest field test suffered “mission-affecting physical impairments” including headaches, eyestrain and nausea, according to a summary of the exercise compiled by the Pentagon’s testing office.

How long did it take to create the interesting side effects? Less than three hours.

The trigger for the chunder is Microsoft’s innovation Integrated Visual Augmentation System. I wonder if the acronym or code for the gizmos will be ZUCK which rhymes with upchuck? Probably not.

One government official who works in procurement allegedly said:

the service “conducted a thorough operational evaluation” and “is fully aware” of the testing office’s concerns. The Army is adjusting the program’s fielding and schedule “to allow time to develop solutions to the issues identified…”

One of the issues may be the illumination of the gizmo itself. If true, is this a device designed by those who love science fiction movies or engineers with expertise in warfighting gear? My hunch is that the video game and motion picture aficionados outnumber the combat seasoned on the headgear team.

Bolting a weapon on a robot dog might be an alternative in my opinion.

Will more information be forthcoming? My hunch is that the next report will contain more positive information. F35 pilots seem to be doing okay with their new immersive helmets. Are pilots different from other military professionals?

What if the F35 helmet approach is better than the Softies who continue to struggle with getting printers to work in a way users expect?

Stephen E Arnold, October 19, 2022

Tech Torture: Email Clients

September 13, 2022

I read an amusing article called “A Microsoft User Raged against Outlook. Microsoft Lovers Fought Back.” The main idea for the article is that new go to source for real news — TikTok. The video in question presents one user of Microsoft’s Outlook email client. I vaguely recall using Outlook which would self destruct when a file exceeded the software’s mental capacity. Abandon ship! Yep, no more Outlook.

Here’s the article’s killer sentence for me:

The most poignant — and surely important — commentary came with these simple words: “Google is no better. I don’t know why none of them can work after this many years.”

The author of the write up asks an interesting question:

Could it be, in fact, that there’s a desperate need for a radical rethinking of our simplest, most important enterprise software, so that we can’t be twisting toward the Department of Doolally on a daily basis?

Why is some modern software almost impossible to use? I sat down this morning (September 11, 2022) and jotted down some reasons. You may not find my musing helpful, but — hey — that’s okay. IDC which is dinobaby speak for “I don’t care.” Here goes:

  1. As staff turnover, quiet quits, whatever, the replacements have to justify their “value” by changing one of more things.
  2. Mobile software development people have little or no appreciation for the value of interfaces which do not state change, respond to arbitrary gestures, or use incomprehensible icons rarely seen in the history of man, including cuneiform writing.
  3. Teams which really don’t care much about a product because the big bonuses come from the hot new thing keenly desired by management. As a result, spectacularly inept and just plain stupid ideas are implemented. The managers don’t use the product. The team members don’t use the product. The software developers don’t use the product or care much about managers or team members.
  4. Regression to the norm. Over time smart companies become stupid. Examples range from anti union actions in order to keep employees who believe that no one cares about them to a company yapping about racial diversity terminating a high profile minority female.

Why do people care about email clients? Maybe these individuals cannot function without digital crutches. My reaction to those who love or hate a piece of software: “Oh, poor baby.”

Stephen E Arnold, September 13, 2022

Facebook: Number One Again in Most Negatively Reviewed Apps List

September 6, 2022

I suppose I should feel sorry for Meta or the Zuckbook. Darn, I keep getting confused about what to call the college drop out’s effort to bring everyone together. Facebook — despite getting cored by Apple, the privacy outfit — has formed a coalition of the disgruntled if I understand a recent report from Decluttr. (Why not spell the company’s name DKlutr? Make it even easier to recall the url?)

You can find the league table and the leader in negative comments in “The 100+ Apps Americans Love to Complain About, Ranked.” I have decided to stifle my desire to raise questions about methodology and the claptrap taught in Statistics 101. That is a waste of my time because who really cares.

Let’s go with the Number One in negatives.

The write up says:

Facebook: Gets a thumbs down from users…. Facebook takes the crown for having the highest number of one start reviews. 61 percent of the social media app’s 1.25 million total reviews happen to be a one start rating! At present, on the [Apple] App Store Facebook has a mediocre 2.2 start rating. But why? The social media app has often taken center stage in the midst of bad press for its privacy concerns and unfair censorship. In addition to this, Facebook’s confusing interface and navigation settings have left users feeling less than satisfied.

The explanation strikes me as ignoring a few other factors which may contribute to the positive negativeness; for instance:

  1. The media coverage of the Zuckster’s vision for the future of digital content. (Hey, that avatar was quite nifty in my opinion.)
  2. The shift to TikTok. I know that Facebook and Google both suggest TikTok is not big deal. If that were true, why are these estimable icons of things go better with technology copying TikTok at this instant?
  3. Facebook has become a haven for old people like me. I think one of my team created a Facebook persona based on one of my deceased boxers. Between those who live in fear of missing information about a grandchild and accounts anchored in non human spoofdom, why not go elsewhere for community?

Net net: Facebook may be positioning itself to beat MySpace’s record for achieving cultural irrelevance. You know what that means? Yes, another record.

Stephen E Arnold, September 6, 2022

UX: Brutalism with Zeros and Ones

May 12, 2022

Get ready for the appearance of everything online to change. Again. In a design-jargon-packed article, Hype4 Academy’s Design blog declares, “Neubrutalism is Taking Over the Web.” UI styling tends to settle into a pervading theme for about seven years at a time, after which audiences (or is it designers?) get bored and seek a fresh look. Since Google’s Material Design style took over the Web, the theme has included rounded edges, subtle gradients, and glowing shadow effects. It is a style writer Micha? Malewicz describes as “candy-like.” Apparently, though, all that is about to be knocked aside by a much less gentle aesthetic. Malewicz writes:

“Neubrutalism, or Neobrutalism as some people call it, is a mix of regular brutalism in web design and more modern typography, illustration and animation standards. … Brutalism is a 1950’s architectural trend that was abandoning all decorations, and creating brutally simple buildings made from concrete. They often weren’t even painted to emphasize their brutal nature. So big, brutal blocks of concrete. It was the architects showing they were bored with the status-quo and trying something different. That feels very similar to the current search for the UI trend to take over design. But how does that transfer to the web? Some forms of brutalism have existed in graphics design before, but they often broke most of the typical layout rules, with huge text blocks often getting out of view. It was mostly popular in poster-design / graphics-design but some attempts to use it on the web existed as early as the late 90’s. Neo brutalism ditches most of that and merges traditional layout concepts with super-high contrast, solid, often purposefully clashing colors and simpler, yet quirky typography.”

The write-up goes on to describe this “ugly on purpose” style in depth, with plenty of illustrations and even a video. Neobrutalism’s hallmarks include super-high-contrast (some would say clashing) colors, sharp shadows, and thick fonts. We suggest curious readers, particularly any involved in UI design, check it out for themselves. Just watch out for flying buzzwords.

Cynthia Murrell, May 12, 2022

An App Twist: Online Interaction and Dark Patterns May Pose a Threat to Users

May 12, 2021

I don’t know if this write up is spot on, but it does raise some interesting questions. Navigate to “Snapchat Can Be Sued over Its Speed Filter, Which Is Blamed in Death of 3.” The main point is that a popular app provides “points”. One reward is linked to moving rapidly. Examples include bike riding and walking one’s dog. The story points out:

The parents of two of the victims say the filter, which tells users how fast they are moving in real-time, encouraged users to drive recklessly in order to receive achievement points. Now, it appears the 9th U.S. Circuit Court of Appeals agrees that a lawsuit should be permitted. In a ruling on Tuesday, the court argued that Snapchat was not shielded by Section 230 of the Communications Decency Act (CDA), which protects social media companies from being held liable for the content posted by its users. The lawsuit was originally filed in 2019 and had been shot down just last year. But Circuit Judge Kim McLane Wardlaw agreed with the families this week who argued that the lawsuit was aimed at the app itself and not its content.

Was the issue judgment? No, according to the article:

Snapchat has been accused of “negligent design” for implementing the speed filter into its app.

The write up includes this statement from the court:

Their negligent design lawsuit treats Snap as a products manufacturer, accusing it of negligently designing a product (Snapchat) with a defect (the interplay between Snapchat’s reward system and the Speed Filter),” Wardlaw [the legal eagle hearing the case] wrote.

Here are the questions which crossed my mind:

  • Will “design” emerge as a factor in other litigation related to apps’ use?
  • Is the “reward” idea a Dark Pattern which is coded so that those using the apps are manipulated into certain behaviors?
  • How do innovators respond to “design” centric issues?
  • Are the parents responsible for their progenies’ judgment? Schools?

On the surface, it seems that app design can lead to tragic consequences.  Life, liberty, and the pursuit of rewards echoes in the Beyond Search office.

Stephen E Arnold, May 12, 2021

Old People, Vaccine Registration, and Online: What Could Be Overlooked by Thumbtypers? The Obvious

March 2, 2021

I heard over talkers on the Pivot podcast explain that old people struggled to use the Internet to register to get a Rona jab. Fascinating. I think I heard one of the stars of the wildly thrilling program express that despite computer expertise, the darned sign up site was difficult to use. Insightful. Then I read “Seniors Seeking Vaccines Have a Problem: They Can’t Use the Internet” in the online superstar New York Times. (Yep, I was able to locate the story online. Get your credit card ready, gentle reader. There is no free lunch provided by the Gray Lady.)

The estimable New York Times stated what the over talkers said; namely:

The chaotic vaccine rollout has come with a maze of confusing registration pages and clunky health care websites. And the technological savvy required to navigate the text alerts, push notifications and email reminders that are second nature to the digital generation has put older adults like Ms. Carlin, who need the vaccine the most, at a disadvantage. As a result, seniors who lack tech skills are missing out on potentially lifesaving shots.

Ms. Carlin is 84, and she is probably not hanging out on Zoom with thumbtypers, but that’s just a guess.

I learned:

By the end of last week, just 12.3 million Americans ages 75 and older, or 28 percent, had received at least one coronavirus vaccine dose, according to the Centers for Disease Control and Prevention. Senator Tina Smith, Democrat of Minnesota, who has reintroduced a bill from last year that would allocate money to help get older Americans online, said the government had failed to get out ahead of a preventable crisis by not funding senior agencies sooner.

How many have thumbtyping techno-masters killed in the 70 plus cohort? The estimable New York Times did not provide a number. Come to think of it, I don’t think the Pivot over talkers did either.

Who would have imagined there were individuals unable to use the outstanding Rona registration systems? It’s obvious to know that some functions are hidden behind dots and hamburgers, pages have to be scrolled down to see data, and enjoy the experience of disabled back buttons.

Oh, well, since I am 77, I suppose some in my cohort will be killed by the thumbtyping techno masters. Big deal. When’s the Zoom happy hour start? Where’s the secret party this weekend? Multi-tasking? No Internet connection? No 5G mobile device.


Stephen E Arnold, March 2, 2021

Interfaces Going Mobile: Tiny Fingers Needed

December 31, 2018

Folks are expecting more and more information to be at their mobile fingertips, even communications with their employers. TechTarget posits, “What’s Driving the Next-Generation Mobile User Experience?” Reporter Maribel Lopez describes several advances she says have prompted organizations to offer efficient ways for their workers to communicate and collaborate through their mobile devices. She writes:

“Most organizations’ mobile efforts have evolved beyond the basics of a mobile-friendly website and an intranet accessed via a secure browser. Companies want to create contextual and predictive mobile experiences that delight customers and employees. Yet, many aspects of developing a compelling mobile user experience have changed with the introduction of new devices, computing processors and software. Mobile experiences today must move seamlessly across devices with multiple operating systems….

Preserving context has always been a goal; now it’s an imperative. But a next-generation experience is more than delivering the same information to each screen. It doesn’t make sense to cram all of the functions of an application on a smartwatch. A strong mobile user experience provides the right information, to the right screen, for the task at hand. Application developers must define which data and workflows are appropriate for each device. For example, you can enable a speech interface on a PC, but it’s more useful on a mobile device where hands-free operation may be required.”

The article goes on to detail four advancements that have made the most difference in this employer-employee relationship. First is the evolution of ways to input data. What started as fingertip-touch has grown to include pens, gestures, docking stations, and, naturally, voice input. In fact, voice assistants like Alexa and H.R. chatbots bring potential for “deeper engagement,” we’re told; engagement that is sure to grow more engaging (intrusive?) as machine learning and analytics technologies progress. Improved hardware itself is a factor, of course, with smartphones now able to quickly process an astounding amount of data. Finally, there is the development of 5G cellular tech, which allows networks to keep up with the demands of those evolving devices.

Naturally, companies would not invest so much in mobile interfaces if they did not help their bottom lines. Though they are billed as a boon for employees, is it really beneficial for workers to relate to algorithms instead of flesh and blood coworkers? Depends on the worker, and on the company, I suppose.

Cynthia Murrell, December 31, 2018

The Decline of Free Software As a Failure of Leadership and Relevance

August 18, 2016

The article on Datamation titled 7 Reasons Why Free Software Is Losing Influence investigates some of the causes for the major slowdown in FOSS (free and open software software). The article lays much of the blame at the feet of the leader of the Free Software Foundation (FSF), Richard Stallman. In spite of his major contributions to the free software movement, he is prickly and occasionally drops Joe Biden-esque gaffes detrimental to his cause. He also has an issue when it comes to sticking to his message and making his cause relevant. The article explains,

“Over the last few years, Richard Stallman has denounced cloud computinge-bookscell phones in general, and Android in particular. In each case, Stallman has raised issues of privacy and consumer rights that others all too often fail to mention. The trouble is, going on to ignore these new technologies solves nothing, and makes the free software movement more irrelevant in people’s lives. Many people are attracted to new technologies, and others are forced to use them because others are.”

In addition to Stallman’s difficult personality, which only accounts for a small part of the decline in the FSF’s influence, the article also has other suggestions. Perhaps most importantly, the FSF is a tiny company without the resources to achieve its numerous goals like sponsoring the GNU Project, promoting social activism, and running campaigns against DRM and Windows.

Chelsea Kerwin, August 18, 2016

Sponsored by, publisher of the CyberOSINT monograph

There is a Louisville, Kentucky Hidden /Dark Web meet up on August 23, 2016.
Information is at this link:


Play Search the Game

March 25, 2016

Within the past few years, gamers have had the privilege to easily play brand new games as well as the old classics.  Nearly all of the games ever programmed are available through various channels from Steam, simulator, to system emulator.  While it is easy to locate a game if you know the name, main character, or even the gaming system, but with the thousands of games available maybe you want to save time and not have use a search engine.  Good news, everyone!

Sofotex, a free software download Web site, has a unique piece of freeware that you will probably want to download if you are a gamer. Igrulka is a search engine app programmed to search only games.  Here is the official description:

Igrulka is a unique software that helps you to search, find and play millions of games in the network.

“Once you download the installer, all you have to do is go to the download location on your computer and install the app.

Igrulka allows you to search for the games that you love either according to the categories they are in or by name. For example, you get games in the shooter, arcade, action, puzzle or racing games categories among many others.

If you would like to see more details about the available games, their names as well as their descriptions, all you have to do is hover over them using your mouse as shown below. Choose the game you want to play and click on it.”

According to the description, it looks like Igrulka searches through free games and perhaps the classics from systems.  In order to find out what Irgulka can do, download and play search results roulette.


Whitney Grace, March 25, 2016
Sponsored by, publisher of the CyberOSINT monograph


Change Is Hard, Especially in the User Interface

March 22, 2016

One of the most annoying things in life is when you go to the grocery store and notice they have rearranged the entire place since your last visit.  I always ask myself the question, “Why grocery store people did you do this to me?”  Part of the reason is to improve the shopping experience and product exposure, while the other half is to screw with customers (I cannot confirm the latter).  According to the Fuzzy Notepad with its Pokémon Evee mascot the post titled “We Have Always Been At War With UI” explains that programmers and users have always been at war with each other when it comes to the user interface.

Face it, Web sites (and other areas of life) need to change to maintain their relevancy.  The biggest problem related to UI changes is the roll out of said changes.  The post points out that users get confused and spend hours trying to understand the change.  Sometimes the change is announced, other times it is only applied to a certain number of users.

The post lists several changes to UI and how they were handled, describing how they were handled and also the programming.  One constant thread runs through the post is that users simply hate change, but the inevitable question of, “Why?” pops up.

“Ah, but why? I think too many developers trot this line out as an excuse to ignore all criticism of a change, which is very unhealthy. Complaints will always taper off over time, but that doesn’t mean people are happy, just that they’ve gone hoarse. Or, worse, they’ve quietly left, and your graphs won’t tell you why. People aren’t like computers and may not react instantly to change; they may stew for a while and drift away, or they may join a mass exodus when a suitable replacement comes along.”

Big data can measure anything and everything, but the data can be interpreted for or against the changes.  Even worse is that the analysts may not know what exactly they need to measure.  What can be done to avoid total confusion about changes is to have a plan, let users know in advance, and even create tutorial about how to use the changes.  Worse comes to worse, it can be changed back and then we move on.


Whitney Grace, March 22, 2016
Sponsored by, publisher of the CyberOSINT monograph

Next Page »

  • Archives

  • Recent Posts

  • Meta